Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Tuesday, October 13, 2009

Review: Battleships Forever

Battleships Forever is a game in development by 22 year old Singaporean poly grad and indie game developer, Sean "th15" Chan. It was a IGF 2008 Finalist where it received a "Design Innovation Award".
"I like games that have depth and strategy to them and as such I try to make intelligent games. As far as possible, my design philosophy is to keep the player engaged all the time and to have a good reason for everything that exists in the game. Every gimmick, every unit, every mechanic is there to encourage a particular play style. When I make games, I think about specific scenarios that I think would be exciting." - Sean

During an interview by GameDev.net, Sean mentions that he initially started making custom maps for Warcraft 3 and then progressed to using Game Maker.

Battleships Forever is a 2D real-time strategy (although it is more tactical, with no resource gathering or diplomacy) where you control multiple spaceships and fight other spaceships. The main feature of it is that each spaceship is built from multiple modules like: turrets with fixed firing arcs, deflector shields, linking structure, etc and each can be individually destroyed. Thus, positioning is very important and you will have to decide between facing your offensive modules or protective modules towards the enemy.

There are currently 17 pre-designed spaceships that you can control and over 50 enemy designs, each with their own weakness and strength. Also, you can create your own custom designs. [Download: wyrdysm.com]





Sean has said that Battleships Forever is inspired by and loosely based on Warning Forever by Hikoza.T.Ohkubo, where the each round had only one boss which evolved based on how you killed it the previous round. [Download: cnet.com]






If you like the concept where spaceships are modularized, then you may wish to also check out another indie game, Captain Forever (US$15) which puts you in control of a single ship that you need to upgrade in battle using part from destroyed enemy spaceships.

Wednesday, September 16, 2009

Review: Red Bull Soap Racer

A while back I got demoralized when I saw how Papervision3D slowed down when building complex scenes. After taking a look at this racing game, I realized that's any slowness I noticed previously in other games is due to unoptimized/inefficient use of Papervision3D.

The game is a cartoon-ish kart racer where you can fully customize your kart and then race with other friends online. Even race tracks can be customized too. While the game concept is not new, this may be the first time that it has been done using flash.



Our friends at Less Rain have set once again the benchmark for 3D games in Flash, using the powerful combination of Papervision3D and Box2D. Check out their blog for more info.

[Source: papervision3d.org]


FYI, they used Box2D for physics as Papervision3D does not include physics.


Another thing worth mentioning is that it is brought to us by Red Bull. This is what I call a good advertisement (and something that I will "watch" repeatedly).

Friday, August 21, 2009

Review: I MAED A GAM3 W1TH Z0MB1ES!!!1

This XBox 360 Live Arcade game, I MAED A GAM3 W1TH Z0MB1ES!!!1 is my definition of a realy simple yet fun game.



From the title of this game (which is almost the only lyrics of the soundtrack), I think you realise what the creator of this game is implying. Games with zombies are the current fad. So yet another zombie game to join the ranks of Left 4 Dead, Plants vs. Zombies, Killing Floor, Burn, Zombie Burn!, etc

And killing wave after wave of zombies really does feel good. This game is the pure essense of it.

FYI, It's going for just 80 points (or about a dollar).