My journal on trying to design and develop games in Singapore; and some of the steps, challenges and ideas I have encountered along the way.
Currently focusing on using Flash as the platform.
Amnesia: A Machine For Pigs Officially Announced
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[image: machineforpigsheader530pxwmed.jpg] Did we post about this yet? I
can't quite remember. Terrible puns aside, I bring news of a follow-up to
2010's s...
Platform Updates: Operation Developer Love
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This week, we spotlighted Pinterest's use of the Open Graph, gave some tips
on improving app distribution on iOS, and announced that the Mobile Hack
Road...
Understanding BCn Texture Compression Formats
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(Originally posted on reedbeta.com) The current state of the art in
GPU-supported texture compression is a set of seven formats called BC1
through BC7. The...
Coming to Steam: Realm of the Mad God
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Realm of the Mad God, the free-to-play, bullet-hell MMORPG will soon arrive
on Steam. Originally an entry in the TIGSource Assemblee Competition, Realm
of ...
So long, and thanks for all the fish
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This post is very difficult to write. When I started Building Browsergames
back up again, I had big plans – a new design, a cleaner interface, more
guest w...
Thoughts on Private in JS
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When you get into a bit higher end JavaScript patterns, one thing you’ll
read very early on is this concept: that although JavaScript does not have
private...
Evac MAC
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Thanks to L there's a new Mac port. This time it's a small game I made for
a game jam at HKU, called Evac (click for PC version).
DOWNLOAD (6.5 mb)
Right...
The Pivot model
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Introduction There are many kinds of "Fun" that can be had in games. There
is the tactile fun of being in control, there is the addictive fun of
collecting...
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