Here's the code from the tutorial:
var startX:Number;
var startY:Number;
var endX:Number;
var endY:Number;
var gesturesListener:Object = new Object();
gesturesListener.onMouseDown = function()
{
startX = _root._xmouse;
startY = _root._ymouse;
}
gesturesListener.onMouseUp = function()
{
endX = _root._xmouse;
endY = _root._ymouse;
checkGesture();
}
Mouse.addListener(gesturesListener);
// minimum length of an horizontal gesture
var MIN_H_GESTURE:Number = Stage.width / 3;
// minimum length of a vertical gesture
var MIN_V_GESTURE:Number = Stage.height / 3;
// flags for each kind of gesture
var UP_TO_DOWN:Number = 1;
var DOWN_TO_UP:Number = 2;
var LEFT_TO_RIGHT:Number = 4;
var RIGHT_TO_LEFT:Number = 8;
function checkGesture()
{
var xDelta:Number = endX - startX;
var yDelta:Number = endY - startY;
var gesture:Number = 0;
if(xDelta > MIN_H_GESTURE)
gesture |= LEFT_TO_RIGHT;
else if(xDelta < - MIN_H_GESTURE)
gesture |= RIGHT_TO_LEFT;
if(yDelta > MIN_V_GESTURE)
gesture |= UP_TO_DOWN;
else if(yDelta < - MIN_V_GESTURE)\
gesture |= DOWN_TO_UP;
if(gesture > 0)
handleGesture(gesture);
}
function handleGesture(gestureFlags:Number)
{
if(gestureFlags & LEFT_TO_RIGHT)
trace("left to right gesture");
if(gestureFlags & RIGHT_TO_LEFT)
trace("right to left gesture");
if(gestureFlags & UP_TO_DOWN)
trace("up to down gesture");
if(gestureFlags & DOWN_TO_UP)
trace("down to up gesture");
}
It was from a mobile games development blog, Jappit which covers all the different platforms, namely J2Me, Flash Lite, Symbian, Iphone and Andriod.
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